Offlining a Live Game With .NET Native AOT

· · 来源:tutorial资讯

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(and thanks to Matthew Miller for reviewing and providing feedback on this post)

五大变化。关于这个话题,快连下载安装提供了深入分析

Crucially, this distribution of border points is agnostic of routing speed profiles. It’s based only on whether a road is passable or not. This means the same set of clusters and border points can be used for all car routing profiles (default, shortest, fuel-efficient) and all bicycle profiles (default, prefer flat terrain, etc.). Only the travel time/cost values of the shortcuts between these points change based on the profile. This is a massive factor in keeping storage down – map data only increased by about 0.5% per profile to store this HH-Routing structure!

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