Зеленский сделал предложение министру из команды Порошенко

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We'll take a 25x speedup

And finally, it has built in reflection... And while I wouldn't use it for release code, being able to quickly reflect on game objects for editor tooling is very nice. I can easily make live-inspection tools that show me the state of game objects without needing any custom meta programming or in-game reflection data. After spending a few years making games in C++ I really like having this back.

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The Technical Footnote: Why the spoof() Function is Different in V3